by Lordshadow on Fri Jul 24, 2009 8:17 pm
Alright, guys, in celebration of your episode, I dragged some of my friends and some random people out to a good camp for Cointeaches in Xarcabard [S].
Our setup:
SAM/NIN
BLU/NIN
MNK/NIN
RDM/WHM
BRD/NIN
BRD/WHM
No parser running, so I can't tell you who did what, but, here it goes.
Camp POS was at (F-7), basically at the Wall of Death in Dynamis-Xarcabard.
They are undead. They aggro to HP and Sound. They do not link. Hide is ineffective to shed aggro unlike most undead.
EXP/Kill was rather low, only about 100exp/mob, but, kills go very fast and chains can get very high. A long Dire Gargouille and Geddim roam close enough to the camp to pose a threat to someone not paying attention. A Greater Amphiptere never seemed to roam by during the hour we were at camp.
I had poked them a bit with my DNC in the past, and didn't notice a piercing resistance/weakness, so I brought a SAM and a MNK along to test blunt & slashing damage. They appear to have no physical resistance/weakness whatsoever, though, as the SAM said: "I found their weakness. Being hit."
These things have RIDICULOUSLY low HP and defense. A single BLU "Big 3" spell was able to knock off ~20% of the mob's HP bar. I will test a setup of BLU, BLU, BLU, BLU, COR, BRD later. A level 3 skillchain would likely be overkill on one of them. They showed no apparent resistance to any bard song cast on them. They have no TP moves and cast black magic. Their observed spell list consists of:
Ice Spikes
Stun
Blind
Bind
Aspir
Drain
Flood
Burst
Aero IV
Blizzard IV
Thunder IV
Blizzaga III
Thundaga III
Rasp
Choke
Drown
Frost
Bio II
Poisonga II
Sleep
Sleep II
Sleepga
Sleepga II
One bard was dedicated to pulling, running up the hill to grab a Cointeach before running past the party, down the hill, not stopping, to pull another. If the previous monster had lived long enough for the party to not immediately engage the newly pulled Cointeach, the second bard slept it.
No drops of any note: not even any crystals. All that dropped were Beastmen & Kindred Seals.
EXP, from a party inexperienced at these mobs, (and not the best merited) floated around 12k/hour without EXP band.
RDM seemed unnecessary as a healer, as, the entire time, Convert never seemed to be needed. White Mage, Scholar, or Dancer would work as well. Dancer bears more investigation due to being able to use Violent Flourish to stun -aga spells.
/NIN sub for pulling was unnecessary. Monster hangs back to cast a spell when initially pulled. /WHM would have been more effective.

Sig courtesy of Shrew.
Job Levels
WAR: 49 MNK: 22 WHM: 49 BLM: 49 RDM: 49 THF: 76 PLD: 18
DRK: 40 BST: 22 RNG: 49 BRD: 75 SMN: 80 SAM: 49 NIN: 49
DRG: 45 COR: 75 PUP: 21 BLU: 80 DNC: 77 SCH: 49 TOT: 1023
Rise of the Zilart Status: The Last Verse
Chains of Promathia Status: The Last Verse
Treasures of Aht Urghan Status: 48: Eternal Mercenary
Mercenary Rank: Captain
Wings of the Goddess Status: 38: Adieu, Lilisette
Enlisted Rank: Medal of Altana §§§§
A Crystalline Prophecy Status: 12: A Crystalline Prophecy (Fin)
A Moogle Kupo d'Etat Status: 15: A Moogle Kupo d'Etat (Fin)
A Shantotto Accession Status: 15: A Shantotto Ascension (Fin)