You’ve all been waiting for it and the time is finally up! The Final Fantasy Feast Leauge returns for Season 2! Along with some rules and format changes the league has expanded it’s team lineup by nearly half, consisting now of two 5 team divisions. With only the Banana Hammocks making a return from last year, will reigning champ GM Kallo Landis be able to repeat his decisive winning streak? What new plays does Villain Favorite Aniero have in his book this season? Tune in to find out!

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One comment on “Limit Break Radio: A Radio Returns – Episode 74 – Final Fantasy Feast Leauge: Season 2

  1. Jedias Aesaito Aug 6, 2016

    I know jump potion episodes are over, but if they do allow a jump potion, at the very least it should possibly require a certain amount of expereince at level 60. perhaps deep dungeon clears will be/could be that prerequisite? eg, get to floor 200 and you get a potion that gives you all the exp that you acquired from deep dungeon that will be usable for that class only…? I just hate the idea because the game has alot of content that will end up never being played if they do allow a jump potion. As for deep dungeoj, it was very fun as summoner cause you can learj to micro your pet and chain pull, but once I hit 60, I could no longer justify running all 50 floors ever again. we undoubtably need more incetives. I like the idea of coming out with 1 body piece of gear that is at least 5 ilvls below upgrades tome gear. i235 body pieces for every time My aetherial body hits 30 would do it for me personally to keep grinding to gear up/catch up at my own uninhibited pace. If right off the bat skiping to high ilvl from that grind is too much,bring the tier of gear into the dungeon once enough weeks pass for welfare tome people to get thier sets or something. Maybe make gear in thier scle off some type of collectble item so that it doesnt break lore. get enough potshards and you can trade it in for a piece of gear, or make another item drop from bronze chests with an increasing rng rate the higher the floor, potentially only dropping that collectble item in floors 51-100 would make more sense with like a 10% chance for a chest to drop it, and needing like 10 or 20 of said items to trade them in for a high piece of gear, the more stats the type of gear has, the more curency it will cost. Perhaps the currency is only attainable after you have a job at 60 or something to avoid people having the 4th best gear straight out of the gate from going 17-60 solely from this game mode.. That and new enemy types/ new room sets would mke the replay value for me personally increase going forward.

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